RoLaS: Tides of Chaos
« Fighting Class Information »

Welcome Guest. Please Login or Register.
Feb 9, 2010, 12:17pm






Directory

-Playable Races

RPG Classes
-Magic Class
-Fighting Class
-Religious Class

World Info
-Map
-Wildlife

Misc. Info
-Glossary
-History
-Misc. RPG Info


RoLaS: Tides of Chaos :: Realms Gateway :: Realms for Dummies :: RPG Guide :: Fighting Class Information
   [Search This Thread][Send Topic To Friend] [Print]
 AuthorTopic: Fighting Class Information (Read 616 times)
Realms Master
Realms Staff
*****
[image]
member is offline

[avatar]

Keeper of the Realms

[msn] [aim]
[homepage]

Joined: Aug 2005
Gender: Female
Posts: 1,168
Location: In the Realms
 Fighting Class Information
« Thread Started on Jan 2, 2007, 6:36pm »

::Ranks System::
Our ranking system is as thus:

0-40 First Level
40-150 Second Level
150-350 Third Level
350-700 Fourth Level
700-1000 Fifth Level
1000+ Sixth Level

This is visible above your name on your profile, and is portrayed by stars. You increase your rank by the number of posts you have.

Your class and rank will go below your name. Once you post your profile and declare your Class, a staff member will give you your Class and Rank in your profile. The more levels you gain, the more power your character has. This also means that your character is affected by their level.

Please remember to play fairly; a level one Fighter is not going defeat a gang of bandits all by himself, a level one mage will not have fireballs rain from the sky, and a level one healer is not going to perform surgery on someone's heart successfully.




--~Fighter Classes~--


Mercenary
A sword-for-hire who sells his blade to the highest bidder. He is a versatile fighter who wields any weapon he feels most comfortable with. He is a melee fighter who battles in the midst of combat.

Warrior (Int.)
A fighter who has braved many a battle with his trusty armament. He is a versatile fighter who wields and masters one or a few weapons that he feels most comfortable with. He is a melee fighter who battles ferverently in the midst of combat.

Berserker (Adv.)
A fighter of great strength and skill who lives for the sole purpose of combat and battle. He is a versatile fighter who masters many weapons, though normally remains with one or a few armaments he is most comfortable with. Berserkers are notorious for having the fearsome bloodlust on the field of battle. He is always at the center of the action, and is often responsible for the most kills.

Archer
A ranger sub-class, the archer specializes in the use of bows. The archer is one who stands at the rear of the party and defends their position from a distance. All weapon proficiency is found with their bow and arrows, though some may find security in a small, handheld weapon.

Ranger
A fighter who specializes in the use of bows or other projectile weapons whose keen sight is renown. As the ranger is a projectile-user, he is often at the edge of battle rather than in the midst of it, picking off targets from the safety of distance. Rangers are oft to have a small weapon, like a knife or a short sword, though they are not often proficient in its use.

Hunter (Int.)
A fighter whose bow or other projectile is the killer equivalent of their vision. Their aim is often the most precise, their vision the keenest. As the hunter is a projectile-user, he is normally at the edge of battle rather than in the center of it, though the hunter is known for his close-combat abilities with a small hand weapon.

Tamer (Adv.)
A fighter who has a high affinity with animals and attacks side-by-side with their animal partner. Tamers specialize in weaponless hand-to-hand combat and are known to be quite feral on the battlefield. Should the tamer ever use a weapon, it is always a simple knife or other small blade or a bow. He is often in the midst of battle, dodging, ducking, and picking off the weak as he goes. He rarely ever takes on an enemy by himself, choosing instead to double-team with another member of his party. The tamer is an obscure advancement of the ranger class.

Thief
A street rat that makes his living off of others. His occupations vary from pick-pocketing, to paid heists. The thief is a swift, often lightly-built character who specializes in wielding small, versatile weapons. Their special skills are picking locks and stealing. Thieves are rarely all-out melee fighters, choosing instead to pick off their opponents little by little whilst dodging around the field.

Rogue
A ruffian who attacks others for his benefit. The rogue is a thief who takes by force, often partaking in robberies and raids with their gang members. He is a melee fighter who is at the center of the battle, killing mercilessly in the pursuit of filling his purse and stomach. (Other Names: Bandit, Brigand)

Assassin (Adv.)
A trained blade who specializes in killing. He fights with no remorse, as his targets are selected by his employers. His is quick and lethal, rarely ever needing to get himself hurt in the midst of battle. Assassins are most comfortable with light weaponry, such as daggers and knives.

Corsair
A rogue who sails and plunders the waters and coasts. The corsair is a specialist in marine combat, as well as dare-devil acrobat stunts. He fights for the thrill of fighting and enjoys his life to the fullest before his often-inevitable end at the gallows. He is a melee fighter who is at the center of the action, sometimes being foolish enough to take on multiple enemies at once.
(Other Names: Pirate)

Privateer (Adv.)
An ‘approved’ corsair who plunders and ravages without worry. The privateer is said only to have two fears: mutiny, or another privateer. He is the master of the seas and a swashbuckler who loves immensely to fight. He is a melee unit who is skilled enough to face two to three enemies at once with little difficulty.

Knight
The generic defender of the weak, the knight is a righteous fellow who normally rides astride some steed – usually a horse – and is clad in protective armor. He is an ever-wandering character in search of maidens to save, villages to protect, and any other fanciful whatnot he suggests a good skirmish to be. The knight is an all-out melee unit whose defense and offense are well rounded; however, his maneuverability is hindered by his defense.

Guardian (Int.)
The protector. He has stellar combat abilities, and is normally a hired bodyguard for the elite. The guardian is loyal, steadfast, and a formidable enemy to face. He is lightly to heavily armored depending on preference, and wields his weapon of choice with masterful skill. The guardian will not often engage in combat unless provoked, and if done so, he will seek merely to disable or disarm rather than to kill.



*Int. - Refers to levels 3-4. Permission of use will also be judged by member behaviour and posting ability.
*Adv. - Refers to levels 5-6. Same as above.




----Fighter Ranks----

Level 1 (Novice)
Your skills are basic and elementary. You know basic fighting skills, like how to wield and use a weapon. You know the basic forms of defense and attack, but you are no great warrior yet. Your weapons you use are simple; they can be made of wood, bronze, iron or any of the weaker materials of the sort. You cannot yet wield heavy weapons such as large maces or battle axes. You can wield smaller weapons, such as daggers, short and medium swords, a bow, etc. You may only wear armor of leather, bronze, iron or other such materials. Your armor will consist mostly of light plating and leather armor.

Level 2 (Cadet)
You are now learning more about your Class, and are able to do more intricate skills. You can handle better weapons, and they may be made of steel. You can now wield longswords and medium sized axes or halberds. Your better at defense, such as parrying and blocking, as well as evading. Your armor can now be made of steel, and it may have a little custimization to it, such as chain mail with a little bit of plate.

Level 3 (Warrior)
You are a full graduate of your Class. Your skills are well developed, and you are an asset in a confrontation. You may take an apprentice if you wish. You can now wield heavy weapons, such as large maces, cudgels, war hammers and battle axes. You can use a longbow and your arrows can be longer; their tips made out of better material, such as steel. Your excellent and blocking, defending and dodging. You can now have a mage grant your weapon elemental strength. Your armor can be made of steel, customized to the full with the use of gold, silver, bronze or any common jewel and mineral, such as emeralds, sapphires etc. The armor can now be full plate.

Level 4 (Elite Warrior)
You are learning to master your Class, and gaining more skills. Renowned in the land, you can lead quests. You may now wield any kind of weapon, and even may use legendary weapons. You may now use weapons made of Moonsilver, a powerful mineral that is not easily broken. Your skills are unmatched by the average person, and you are surely becoming renowned, either for good or evil. Your armor can be fully customized and may be made of Moonsilver.

Level 5 (Master Fighter)
You are legendary. Your skills are at their best and their is little else for you to improve. You have reached the height of your class and are a hero in the lands of the realm. You can use weapons made of Starsteel, the strongest material found within the Mortal Realm. You can wear any kind or type of armor and wield any kind of weapon.

The ranking will be as thus:
Novice >> Cadet >> Warrior >> Elite Warrior >> Master Fighter




::Six Forms of Combat::

Ryuh - (lowest form)Moves into battle with near-constant motion, attacking at all enemies and taking the offensive. The goal is to take down as many enemies, without pattern or calculating. Good for melee combat.

Asfal - Constant action, striking quickly, then retreating to calculate another attack. Fast, offensive/defensive form.

Haru - The goal is to move as little as possible, standing your ground and waiting for the enemy to move. Slow, deliberate fighting. Defensive form.

Taroc -The most aggressive, not often used or taught. Goal is to batter enemies defenses quickly and strongly, then disable or kill quickly.

Taroc-Karu - A sub-form of Taroc, it is a rare berserker form that comes from the sight of blood, or in even more rare cases, infection from darkness.((Special permission needed))

Yan-Kie -(highest form) Only a few have mastered it. Also known as 'Battle or Blade Dance', it is almost an art form. Flowing, dancing combat where the goal is not to hurt, but to manipulate the enemy until they can fight no more or are disabled.((Special Permission and high level needed))




::Caste System::

New to Realms of Light and Shadow are three different caste systems. Every member new and old will recieve a title in their respective caste system. Below is a description of each of the caste systems and their roles/responsibilities/privledges in society. Please bare in mind that most of these over-lap into each other.


The Sword
This is the system for those involved in the realm of protection and offense via the use of weapons. Individuals in this system can vary from the Master-at-Arms of the Triumvirate to the common civil officer. Members of The Sword are seen as protectors of the realms. They are often idolized by young children and single women.

Yeoman--The Yeoman is the most common member of The Sword. His or her occupation ranges from civil officers, protectors of the peace, assistants to Squires, and rat-catchers. They are the poorest of The Sword.

Squire--After one has attained the rank of Squire, they are viewed slightly higher than a Yeoman. They are often portrayed as the ever-present, diligent assistants to those who defend the realms daily. They, however, are not all they are cracked up to be. They are, despite common belief, common property. A Knight is in ownership of Squire until such a time as the Squire is upgraded.

Knight--The common protector of the realm. Those in this rank in The Sword are often idolized the most. They are, perhaps, the most active members in The Sword. Knights, in whatever their occupation, are the defenders of the realm. They have passed the tests of Squireship and lay their lives on the line daily. Knights are often portrayed as members of cultured society and often large houses with servants.

Lord/Lady--Whether or not a Lord is still an active member of fighting, he is known for his skill on the battle field. He was once a Knight and knows the strict regiments of his profession. He is often retired from combat and living off the splendors of his war plunder. Lords and Ladies often own estates with numerous servants. They are also known for meddling with other professions not involving combat, often the trade of valuables.

Duke/Duchess--The Duke and Duchess are members of the Royal Court. They are retired combatants and are very well known through-out the realm. They often own a few estates with numerous servants per house. They are known for being lavish in everything they do. Often Dukes and Duchesses are viewed as the snobby Upper Crust.

The Master-at-Arms--The pinacle of The Sword, the Master-at-Arms is the fighting representative to the Triumvirate. The Master dwells in his lavish chambers at Shimmerspire. He is the ultimate authority on things combatant.




« Last Edit: Jan 3, 2008, 2:04pm by « Anonym » »Link to Post - Back to Top  IP: Logged

[image]
>>RM's Characters<<
   [Search This Thread][Send Topic To Friend] [Print]



CBox





Skin design & graphics © Realms of Light and Shadow

All ideas, information, etc pertaining to the Realms of Light and Shadow © SW Garney

Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!