| Author | Topic: Religious Class Information (Read 721 times) |
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Joined: Aug 2005 Gender: Female  Posts: 1,168 Location: In the Realms
|  | Religious Class Information « Thread Started on Jan 2, 2007, 6:55pm » | |
Ranks System Our ranking system is as thus:
0-40 First Level 40-150 Second Level 150-350 Third Level 350-700 Fourth Level 700-1000 Fifth Level 1000+ Sixth Level
This is visible above your name on your profile, and is portrayed by stars. You increase your rank by the number of posts you have.
Your class and rank will go below your name. Once you post your profile and declare your Class, a staff member will give you your Class and Rank in your profile. The more levels you gain, the more power your character has. This also means that your character is affected by their level.
Please remember to play fairly; a level one Fighter is not going defeat a gang of bandits all by himself, a level one mage will not have fireballs rain from the sky, and a level one healer is not going to perform surgery on someone's heart successfully.
--~Religious Classes~--
Acolyte A member of the order who lies one step lower than the priest in skill and knowledge. He holds minimal power, but can use most light-related spells. The acolyte is known to use staves and other blade-less weaponry.
Priest(ess) The generic man of the cloth. The priest can cast all light-related spells that apply to his class, and can wiild generally any weapon he wishes, though he is most comfortable with staves and other blunt armaments. The priest generally keeps to his church.
Preacher (Int.) An evangelist, the preacher is a traveling priest whose knowledge of the gods and skill with light also comes from experience on the road. He can wield all weapons and use all light magic. Preachers are often struck with wanderlust and are not often content to stay in one place too long, claiming that the will of the Gods must be spread and acknowledged. Preachers are often dedicated to only one deity.
Bishop (Int.) The rough equivalent of the preacher, the bishop is a mid-level wielder of the light who prefers staying to his church. He can use all forms of light magic, but does not often use weapons. In cases of those, he is most comfortable with the stave.
Apostle (Adv.) The ultimate disciple of the gods, the apostle can use and cast all types of light magic, as well as use seals. They do not often require a physical weapon, as their aura is powerful enough to keep most low-level shadowfiends at bay. He can either travel and preach or keep to his church.
Paladin The defenders of light, the paladin is a god-worshiping knight. All paladin are given rigorous training in Elden. Paladin have limited usage of light magic, though they are known to have blessed weapons. Paladin are melee units who prefer a sword and lance with a shield to the use of light. They fight in organized legions often lead by a captain-commander or other high-ranking member of the religious class.
Cleric A member of the religious order who specializes, like the healer, in spiritual, mental, and physical healing. He depends most on the power and will of the Gods to purge toxins from the afflicted, and cure the most deadly of ailments. The cleric is a support-type unit who serves the good and prefers not to fight. Clerics cannot use attack spells, and therefore have a specialized set of spells.
Monk A member of the cloth who is known for his strict dedication to simplicity. The monk fights with nothing but his bare hands and feet, though he may take a quarterstaff into use. Monks are known to be fierce fighters who are unparalleled in hand-to-hand combat.
Scribe The religious equivalent to a scholar. The scribe is a very knowledgeable character who prefers his study to the outside world. He is often a pacifist who enjoys more to read and teach others than explore and adventure. The scribe is normally a non-combat unit. (Other Names: Historian, Recorder)
Heretic A cultist, the heretic is one who shuns the gods and worships Scyros. He uses dark magic and gradually harbors a weakness against light. The heretic is a general term that can be used to describe any of the religious classes who have allied themselves to the Lord of Chaos.
Abaddon (Reserved for Dark General only; Adv.) The destroyer, as he is called, is the ultimate heretic. He is the most powerful mortal dark unit, who controls most, if not all, dark-related abilities. The abaddon’s very name strikes fear in the hearts of the people, as he is a direct link and high-ranking minion of Scyros.
Spirit Seal (Special Permission Only; Adv.) Like the Mana Seal, the Spirit Seal disrupts the spiritual flow of both light and dark elements. He disables mortal abilities to cast curses and blessings, and is unaffected by any of them. He does not often fight, but if the Spirit Seal is forced into combat, he is a difficult foe to land a hit upon. The Spirit Seal's aura extends roughly 3 to 3.5 meters in all directions, however, because of this shortened aura, the disruption potency remains generally the same within the regions. (Other Names: Spiritbane
Light Seal A wielder of light who forms seals to heal, support, or hinder. As he cannot cause damage with his seals, the Light Seal is also skilled in melee combat. A priest subclass.
Magic Knight (Int.) A subdivision of the paladin group, the magic knight is a magic-wielding member of the religious class. He can use magic, as well as wield weaponry, though his skill in weaponry is normally greater than that of his magic. Magic Knights are known to mainly be melee units and are often found in the same ranks as paladin, though they are often looked down upon in the religious society because of their elemental, rather than light-based, magic. Some high-level magic knights are able to use simple religious spells, though the occurrence is uncommon.
*Int. - Refers to levels 3-4. Permission of use will also be judged by member behaviour and posting ability. *Adv. - Refers to levels 5-6. Same as above.
----Religous Ranks----
Level 1 (Initiate) Your skills are basic and elementary. You know basic clerical skills, enough to get by. Training is required to gain more skills. You can do the basics, minor abilities with a weapon(Paladin), you know a little (Scholar). Minor healing is available.
Level 2 (Adept) You are now learning more about your Class, and are able to do more intricate skills. You may obtain a teacher to help you. Your knowledge grows as well as your dedication. Your skills are improving. You have the ability to create Divine Armor, or bless minor objects. You can heal rather nicely, but not as well as a mage of your same level.
Level 3 (Bishop) You are a full graduate of your Class. Your skills are well developed, and you are an asset in a confrontation. You may take an apprentice if you wish. You can now summon and ask aid of the Gods, for example, summon a bolt of lighting from the sky. Your God will grant their own gifts upon you, which vary by diety. Your healing has caught up with the mages, and you can heal just aswell as a third-level mage.
Level 4 (Arch Priest) You are learning to master your Class, and gaining more skills. Renowned in the land, you can lead quests. You will have free reign of the Sanctified District, and the ability to commune with the Gods, by voice, only. The God's have blessed you! Your healing is equal to a fifth level mage!
Level 5 (Master Priest) You are legendary. You sit at the right hand of The Saint, and are visit the Gods quite often. You have the ability to summon the Silvermere, and commune, face-to-face with the Gods. All Religious powers are yours. Your very touch heals the ailed and mends the broken.
The ranking will be as thus: Initiate >> Adept >> Bishop >> Arch Priest >> Master Priest
::Vestements of the Church::
Priest- Floor-length white robe. A sash, in the color of the patron Diety, is worn around the waist. Boots or simple shoes are the desired foot-wear. A necklace, with the holy symbol of the patron Diety, is worn around the neck as well. [[Higher Clergymen will wear a stole, rather than a sash. They will also wear a leather belt around their waists.]]
Pilgrim- The Pilgrim wears a simple cloth habit. The color of the habit is one of the following: black, brown, tan, off-white((White is reserved for Priests)). Sandles are usually worn. There is always a badge of the Pilgrim's patron Diety emblazened on the center and the arms of the habit. A simple white rope serves as a belt.
(ADV)Preacher- The Preacher's habit varies little from that of the Pilgrim. The Preacher will wear a leather belt around his waist. He will also wear a stole with the symbol of his Diety. Boots are often worn.
Scholar- The Scholar wears the robes of, well, a scholar. They are more intricate than that of a Priest. Their robes are often lined with some sort of fur. They wear no stole or belt, but do wear a medallion around their neck with the symbol of Tauron, God of Wisdom. They most often wear slippers.
(ADV)Historian- The Historian's robes differ only in texture from those of a Scholar. Their robes are lined with thick, warm fur. They trade in their medallion for a golden key. The key is symbolic of the 'key of knowledge'. The Historian, instead, wears a ring bearing the symbol of Tauron.
Paladin- The Paladin wears armour, most often blessed by a Priest. No matter if their armour has been blessed, it will have a faint glow to it. Beneath the armour, the Paladin will wear a white tunic with the holy symbol of their patron Diety.
Seer- The Seer's vestement differs from the Priest very little. The Seer, rather than white, wears a red robe. They wear a medallion with a large eye on it, to symbolize their gift and talent. A white sash is worn around the middle. Usually the Seer will wear slippers or boots.
Monk- The Monk's habit is always white or tan. For the male Monk, there will be a cowl and a hood afixed to the robe. For the female Nun, a veil that reaches to the mid-back is worn. Sandles are always worn as well as a white rope belt. No other adornments are permitted. [[Higher ranking clergymen/women will wear a medallion to symbolize their status.]]
Heretic- The Heretic wears robes of pure black. His belt is that of red leather and holds his many knifes and daggers. Boots are almost always worn by the Heretic. It is not uncommon for them to be wearing a medallion sporting a sinful message/act. Almost always an aura of blackness follows them.
::Religious Spells:: Religious Class
Level 1: Clarity Ray - Dispels all darkness with a beam of light Bless - Heals small wounds, can give strength and energy to those in battle Courage - Lifts the person’s soul, giving them courage and the will to go on Guidance - Summons a faelyr, a small being of light that can guide the caster where they need to go Light Shield - Casts a small shield of light to protect against darkness and other dark attacks (the higher the level, the more powerful it is)
Level 2: Cleansing Arc - A healing move that arcs from person to person, allowing the energy to be more evenly distributed amoungst them. Gift of Rianys - A more advanced blessing that can be used to heal and strengthen more than one person Condemn - More effective when used against Dark Mages, this saps the strength and focus of opponents for a short period of time Seeking Illumination - Illuminates the area for a short period of time Holy Weapon – Caster's weapon becomes encased in a divine light which empowers it with more power. Cleansing Arc - A healing move that arcs from person to person, allowing the energy to be more evenly distributed amoungst them
Level 3: Blessing of the Moons - A powerful blessing that heals all members in a party of small to medium wounds, gives courage and strength Redemption - Removes the effects of spells cast by an opponent Revalation - Reveals the purest light in exsistance, concentrated into an offensive form. Makes a powerful barrier against anything. Nothing may leave or enter. Light of Deprivation - A light that smites the unworthy, sapping away their magical strength and removing any additonal benefits they may have. Can also cause harm. Advent - Calls forth an immense amount of light magic and focuses it in a circle around foes, then detonates, giving off rightous light magic to defeat the impure. Consecrate Grounds – Fills area with positive energy, making followers of darkness weaker and more susceptible to damage. Hidden Intentions – Caster become invisible and an illusionary form of the caster takes its place and does as commanded. Illusionary form can not cause damage or cast actual spells. Clarity Ray - Dispels all darkness with a powerful beam of light
Level 4 - True Seeing – Allows user to tell if target is good, neutral, or evil. Sanctify-Caster can mark a person, place, or object with a Holy Seal, blessing all who come in contact with said person, place, or object. Condemnation-Caster can mark a person, place, or object with a Seal, cursing the person, place, or object until the curse is lifted. Works best on Dark Mages/Clerics Summon-Summons a member of the Pantheon(usually Caster's Patron) to aid them. Opposition cannot see the God/Goddess, but the members of the Caster's party can.
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Joined: Aug 2005 Posts: 3,326
|  | The Pantheon « Reply #1 on May 27, 2007, 6:18pm » | |
::The Pantheon::
The following are the main dieties of the Realms.
Thanas - Sun God: God of Justice, Head Deity, Patron to all males
Aelvir and Rianys - Moon Goddesses: Aelvir - Goddess of the Hunt, of War and Patron to animals. Rianys - Patron of females, Goddess of Wisdom,
The Grey One - God of Death: Ruler of the Realm of the Dead
Oranius - God of Dreams: Ruler of the Dream Realm, God of guidance and meditation
Scyros - God of Chaos: God of discord and darkness, Ruler of the Netherealm
Tauron - God of War: Patron to Fighters, God of combat and wisdom
Thakken - God of Trickery: God of cunning and mischief, deity of thieves and rogues
Lorriana - Goddess of Earth: Goddess of healing, the harvest, and Matron to Grandmothers
Faeros - God of Fire: God of tempests, God of the Hearth and Patron to blacksmiths
Tairie - Goddess of Air: Goddess of weather and weaving, goddess of enlightenment
Obariun - God of Water: God of music and art, god of storms.
Saint Cody - God of Mortals: God of Divine Intervention, Divine Inspiration, Patron of Mortals and religious classes.
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|  | The Shining Crusaders « Reply #2 on Jun 9, 2007, 5:54pm » | |
The Shining Crusaders In Honoris de Caeles--In Honor of the Gods
Mission: "To protect and defend the Realms from the ominous evil that dwells therein."
Governance:
Governor: Her Holiness Saint Sibyl Grand Master: His Honor Sir Elidor Supreme Chaplain: His Grace Bishop Furple Omigarten
Each regiment will have a Master at its control. Each Master will assigned ranks and positions as he or she sees fit. There will be at least one Chaplain and one Trainer per regiment.
Headquarters: The Cathedral of the Crusaders is a large ediface sitting in the Baer'dun Valley. The Cathedral is a combination of a Church and a Military Fortress and reflects is functions in architecture.
Process of Initiation: When a young man or woman feels the calling to join the Crusaders, they will submit themselves to the local regiment. The Master of the Regiment will review the candidate and make their ruling: entrance or not.
When a person is accepted, they will be known as Novices. The Novice takes two years to learn the basics of the life of the Crusader. They will aid in the liturgy. They will learn fighting skills. They will help with chores. At the end of the two year Novitiate, the Master along with the Regiment Chaplain will present his Novice(s) to the Grand Master at the Cathedral of the Crusaders. If the Grand Master and the Supreme Chaplain approve of the Novice, he or she will advance to the Postulancy.
The Postulancy is a trial period for the future Crusader. They are given their first sword during the Postulancy. The Postulant will train and fight alongside the other Crusaders. When the Master of the Regiment feels that the Postulant has completed his or her training, he will again make the trek to the Cathedral of the Crusaders. The Postulant will place his hands on the Stone of the Crusader located on the High Altar in the Cathedral. If the stone illuminates, the Postulant is welcomed into the Regiment as a full Crusader. If not, he is banished from the Order and told to reform his unpure heart. Only pure hearts will be accepted. The Crusader is then ordained thusly and welcomed back into his Regiment as a full Brother or Sister Crusader.
Arms of the Shining Crusaders: Militant: Paladins and Magic Knights. Main duty is to fight and protect. Religious: Priests, Monks, Scribes, etc. Main duties are: Spiritual Aid to the Crusaders, Blessing of Armour/Weapons, Sacramental Assistance, and Book keeping. Hospitallers: Healers, Priests, etc. Main duties are: Healing and cooking.
For more information, contact Grand Master Elidor or Saint Sibyl.
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